Derp Moment

posted April 21st, 2012, 8:00 am


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view Lugbzurg's profile

April 20th, 2012, 11:52 pm

Lugbzurg

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Who is this mysterious, daunting creature popping up everywhere that haunts me so!?

Anywho... Happy 0th Anniversary to Twilight Sparkle's brother and Princess Celestia's niece!

But, enough of that. I have a question... How does this comic actually look to you? I mean literally. I say this because I've had, up until just yesterday, a monitor with a really dark screen. However, this new one shows things to be a lot brighter. In fact, when I looked at the comics on some other computer, I noticed everything was screamingly-bright, even pale in some areas. So, what does it look like on your screens? Because, I've been seeing it at varying shades.

Now, I've got another question for you. How many of you have actually seen the pictures I've been posting in these author comments? I just ended the "Standing with X" series of images (and hero characters in general) last week. I have just moved into villains, enemies and bosses. Starting with the antagonists for my Agent Xavier, Jellybob and Koro franchises. So...
Wanna see some villains?
http://lugbzurg.deviantart.com/art/Powerhouse-Villains-297535529

Pinkie Pie's graphics were... I wedding gift...? from Abadcookie and Felix Kot. Derpy Hooves was invited to be vectorized by Vexorb and Ikillyou121. All of them came to the grand event of DeviantART! Which was... nothing... pretty much. Everything happened at The Hub, today!

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August 23rd, 2017, 2:13 pm

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view contradiction123's profile

April 21st, 2012, 8:05 am

contradiction123

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DWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH

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view greenpowerstar's profile

April 21st, 2012, 10:08 am

greenpowerstar

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D'aawww...

On both my 3DS and this computer, the comic looks fine.

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view lern2surture's profile

April 21st, 2012, 4:09 pm

lern2surture

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it looks just fine to me
true to the show's colors dare i say

it's your monitor that has its brightness/contrast set improperly

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view Lugbzurg's profile

April 21st, 2012, 5:27 pm

Lugbzurg

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@greenpowerstar:
@lern2surture:

This is good to hear. Not only because I now know that I haven't been making these comics super-pale all this time, but also because people here are actually reading my comments.

Now, there's just the DeviantART thing to worry about.

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April 21st, 2012, 7:11 pm

Jarkes (Guest)

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Hey, Lugbzurg, your thoughts on the finale? I thought it was pretty awesome.

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view Lugbzurg's profile

April 21st, 2012, 8:13 pm

Lugbzurg

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@Jarkes: Haven't watched it, yet. Haven't had the time. Don't worry! I've got it recorded, and I'll be seeing it any minute, now! But, this also means that we won't be getting any new ponies for about five months.
http://www.youtube.com/watch?v=4Hz7s8FDyzM

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view Lugbzurg's profile

April 21st, 2012, 10:09 pm

Lugbzurg

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FRESH OUT OF SEEING IT!!!

That was nothing short of breath-takingly, mind-blowingly, brilliantly-inspiring AMAZING!!!

A Canterlot Wedding has just now taken the spot for my FAVORITE episode in the whole series! That, and taking Friendship is Magic to a whole new level!

It was cinematic, it was very plot-heavy, it was quite original, it was very intense, it had a huge bunch of songs, it had an over-the-top, legit, violent, hardcore battle slugfest in it and the greatest ultimate villain in the entire FRANCHISE.

I wondered how the bride and groom would be taken, seeing as how we'd never heard anything from them up until this point. I wondered how they would be of any real significance to us, since this episode was about an event centered solely on them. Yet, the brilliant writing of this series that has not been failing us left me coming to care about the both of them. That doesn't usually happen in under 44 minutes.

I didn't actually know what was going on or how it would have ended. Usually, we've been able to tell what's going to happen (and what the lesson will be) just from reading the description. And, yet, we love to see HOW it happens, anyway. Not this time. This time, we were left guessing, what with the light not being seen at the end of the tunnel and the whole bunch of plot-twists that were found.

Now, about that fight scene. That was way bigger than we'd ever gotten before. I always liked to point out the violence that came out in short bursts, before. But, now, we got an LEGIT ACTUAL SLUGFEST! So many heavy punches and kicks, Twilight seemed to crush a changeling's skull, Rainbow Dash had that awesome little "GOTCHYA" moment, Fluttershy had a nice little "Don't mind me, I'm just another changeling" bit... And the part with Pinkie Pie. Wow. I loved that! (I also really liked her sneezing confetti. Classic Pinkie Pie. But, even that wasn't as funny as the CONTEXT it was put in!) Also, Celestia was crushed down hard! That was dramatic.

Let's also not forget... Twilight actually sang her own song! Until this point, we never got a song led by Twilight. (We still don't have one from Rainbow Dash or Applejack, either) Those 44 minutes of footage about candy-colored cartoon ponies left me in far more awe and many other amazing feelings than any feature-length film we've been getting cranked out, these days! (I still wanna see that new Avengers film I've been waiting to see for several years, now!)

We also got Luna back. This was the best episode ever! Oh, and that shot with Doctor Whooves stuck with a couple other ponies, while being cornered by changelings? I'll be over here, awaiting a fanfiction out of that one, single shot.

Studio B, DHX Media... Hasbro... You have all outdone yourselves. I warmly congradulate you on this epic journey you have led us through. Though others may have had their doubts, we have witnessed firsthand the brilliance you have dedicated yourselves to unleashing.

I eagerly await the debut of your third season!

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view lern2surture's profile

April 21st, 2012, 11:25 pm

lern2surture

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okay i tried holding it off so i can watch it when i'm bored one day
but looking at people's very positive reception about the episode

goddamnit i HAVE to watch this

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view GabrielsThoughts's profile

April 22nd, 2012, 1:12 am

GabrielsThoughts

TL;DNR

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Immediate response first question:
It looks interesting. I'm thrilled I am able to follow the story again.

Response after reading ramble/:
If you remove the red pigment from Pinky pie she looks like Derpy from an antimatter universe ??? The backgrounds look fine you have a nice artistic photograph effect going.

If I really wanted to make you paranoid I'd tell you the particular shade of sky you are using is a few shades lighter than sea-foam green.

Response secondish question:
I've looked at maybe four or five of the links you have posted in your comments.

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April 22nd, 2012, 9:50 am

AuraX (Guest)

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Lugderp OTP.

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view Lugbzurg's profile

April 22nd, 2012, 1:14 pm

Lugbzurg

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view Fiora Aroura's profile

April 22nd, 2012, 2:02 pm

Fiora Aroura

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She just don no what went wrong.

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view greenpowerstar's profile

April 22nd, 2012, 2:34 pm

greenpowerstar

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I just watched the new episode.

It was... good. It felt different from every episode so far. However, I don't know if that's a good thing or not...

My first complaint was all these characters coming out of nowhere. Shining Armor and Princess Cadence were vaguely introduced by Twilight's flashback. The only things I learned about those two characters was that Shining Armor was a nice brother, and Cadence played with Twilight when she was a filly.

Secondly, how come the Changeling Queen chose Shining Armor? Out of all the ponies in Equestria, HE has the most love?

Third, this was a little to over the top. It felt more like Doctor Who than My Little Pony. At this point, anyone in the target demographic has left crying. Not only that, CHANGELINGS? WHAT THE HECK?

Fourth, what was the lesson? The description says Twilight deals with mixed emotions. I didn't see any. It was more like mood swings. Then, she gets upset her brother didn't tell her about the wedding... ...until she hears Cadence is there. That's not a good solution! Then, no one believed Twilight when she was suspicious. They forget about it until the Changeling Queen brings it up again. Then, the whole "LOVE IS POWER" thing that defeated the Changeling Queen. Finally, at the end, Celestia says "Trust your instinct." Is that what I was supposed to learn? Really? I saw nothing that showed "following your instinct."

It wasn't bad, though. I did enjoy it.

In other news, I just found out another one of my subscriptions, PeanutButterGamer, is a brony.

*squee*

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view Lugbzurg's profile

April 22nd, 2012, 3:00 pm

Lugbzurg

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@greenpowerstar: So, first you asked what the lesson was, then you said what it was. If you didn't catch where "trusting your instincts" came from, you really weren't paying much attention to the story at all.

"All these characters coming out of nowhere". That's kind of like how most of the episodes have gone, so far? And those were half the length of this one.

"Why would the Changeling Queen choose Shining Armor?" This is simple.

1. He has a lot of love for Candence.
2. He was powering the force field, remember? (Again, PAY ATTENTION to the story and you'll understand what's going on!)

"Over the Top". This is Friendship is Magic, believe it or not. They've been doing that since Episode 1. And what's wrong with changelings? We've had two immortals, thus far. One commanding the moon and dark powers, the other bending reality for the heck of it. How is something that shape-shifts at all out of place here?

Twilight had mixed emotions quite a lot of the time (Pay attention to the story, for the third time.) She was excited for her brother getting married, but upset with him for not telling her in person. How come you didn't notice any of these types of events?

Twilight was not 100% satisfied with everything just from knowing who the bride was. She was still ticked at not being informed, beforehoof.

And people tend to forget about things that don't concern them, you know.

In a world where Friendship is Power, "Love is Power" does not seem at all out of place. It's almost the exact same thing.

It seems that pretty much all of your complaints came from not identifying what was going on.

There is one thing that's been bugging me, though. Cadence = Alicorn. Explanation? Nopony ever said anything about it. Frankly, the story wouldn't have changed if she was a unicorn.

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April 22nd, 2012, 4:14 pm

Jarkes (Guest)

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@Lugbzurg: The alicorn thing: It's Hasbro's fault. Lauren Faust said that she was involved with the conception of the story, and Cadance wasn't originally an alicorn. After she left the show, someone (presumably one of the execs at Hasbro, but I don't want to pin blame on one specific individual or group) changed her to an alicorn without Faust's knowledge. Faust later said that she was surprised when she discovered this.

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view Lugbzurg's profile

April 22nd, 2012, 7:26 pm

Lugbzurg

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@Jarkes: Now that you mention it, this does sound familiar.

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view TheProjectCore's profile

April 22nd, 2012, 10:05 pm

TheProjectCore

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I watched it too! I really enjoyed it! I thought the whole episode was entertaining to watch.

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view greenpowerstar's profile

April 22nd, 2012, 11:58 pm

greenpowerstar

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@Lugbzurg: First, it's hard to pay attention when your siblings keep interrupting you, The Muppet Show is playing loudly in the background, and not have headphones.

Where was "trust your instinct" shown? And people's instincts have been wrong before. Using an example from the show, Pinkie Pie thought her friends were avoiding her because they didn't like her or her parties anymore, but they were really giving her a surprise party.

Shining Armour, Cadence, and the Changeling Queen weren't as three-dimensional as other characters. They didn't have much character. Again, using examples of similar characters, Big Mac is quiet, yet responsible and hardworking, Princess Celestia is kind with a subtle sense of humor, but serious when nesscessary, and Discord was cunning and tricky, but a bit pompous and with a small temper. Yet, Shining Armor, Cadence, and the Changeling Queen were just a good brother, a nice princess and an evil villain. Those characters are as three-dimensional as Mario, Peach, and Bowser in the first four main Mario games.

Shining Armor's love for Cadence is more powerful than Celestia's love for her subjects, student, and sister or Twilight's love for her brother, teacher, and friends?

True, Friendship is Magic can get over the top, but this is kind of pushing it. It felt like it belonged at the beginning of the third season, instead of the end of the second. And Luna and Discord had a reason to attack. The Changlings just said, "Oh, hey, look. A planet full of love and friendship. LET'S TAKE OVER IT!" Couldn't they attack the Care Bears or something?

When she was first told about the wedding, she was excited. Then, she was upset her brother didn't tell her about the wedding. Then, she was happy again when she heard Cadence was the bride, until "Cadence" ignored her.

Finally, the fact that the Changeling Queen wasn't even defeated by the Elements of Harmony make it seems like it's saying "Love is more powerful than friendship or harmony." Is it?

Also, why are you arguing about it? I said I liked the episode. It just had a few problems, that's all. I didn't argue with you when you said you had a problem with my favorite episode, "Putting Your Hoof Down."

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view lern2surture's profile

April 23rd, 2012, 4:20 am

lern2surture

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of course he's arguing about it
the comments section is never the same when there's no argument

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view Lugbzurg's profile

April 23rd, 2012, 8:27 am

Lugbzurg

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@greenpowerstar: "Trust your instincts" was shown in every scene Twilight was attempting to expose the fake Cadence.

No, Shining Armour's love for Cadence isn't more powerful than the elements and all that. He just powers a giant force field, is all. Magic force fields are generally more powerful than friendship or harmony.

Luna and Discord never had a need to attack, at all. In fact, they really didn't, either. Luna wanted to be loved by her own subjects, and Discord just wanted some fun. However, they both went about their way of getting these things in entirely the wrong way.

When Queen Chrysalis found out about a royal wedding, she saw it is the perfect opportunity, not only to gain a heck of a lot more power, but to also bring Equestria to it's knees, due to the very nature of the wedding, where it was and who was involved.

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April 23rd, 2012, 11:57 am

AuraX (Guest)

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April 23rd, 2012, 1:00 pm

Lugbzurg

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@AuraX: I can't stand these writers...

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April 23rd, 2012, 4:33 pm

AuraX (Guest)

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What?
I think that's the best writing a sonic game has ever had.

Barring the eggman-robotnik banter in generations.

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April 23rd, 2012, 6:33 pm

Lugbzurg

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@AuraX: That is some of the worst writing that has ever been in a Sonic game. Even Next-Gen would have been a MAJOR improvement.

These guys can't help but write linear, predictable stories with extremely dry humor. They took every character way OUT OF character, they're trying to make the Sonic series break the fourth wall, and Sonic Generations was overpopulated by paradoxes, plotholes and inconsistencies to the point were I doubt these guys even LIKE Sonic.

Plus, they gained their "fame" from writing about HOMICIDAL MANIACS. Not kidding. Madworld and Happy Tree Friends. Look 'em up. Why Sega would even consider hiring these guys to write for Sonic, I have no clue. I see NOTHING positive about their writing. It's just painfully, inexcusably, insultingly atrocious on so many levels.

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April 23rd, 2012, 9:33 pm

AuraX (Guest)

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I love how seriously you're taking the plot of a video game based off of a blue, anthropomorphic hedgehog rescuing woodland creatures from being turned into robots by an obese scientist.

The whole point of Sonic Colours was to go back to a time when Sonic was a lighthearted series, and write for it appropriately. I don't want guns and princess-hedgehog relationships in my sonic games, darnit.

And you really can't fault Generations for being paradox-overflowed. Ocarina of Time had time travel, and even there the way they handled it made no sense whatsoever. And I'm pretty sure that Zelda games focus more on plot than Sonic games.

I also don't get how they took the characters out of character. Out of the 3 already-existing characters that actually were in Colours, they were written to their personalities. Sonic is still cocky and fun-loving, not taking things too seriously but still standing up in the name of justice, Tails is still the well-spoken boy genius we know him for (Though I do wish SEGA would bring him out of the background and make him playable for the majority of games), and Eggman was still that diabolical genius wanting to take over the world and stop Sonic. I really don't see any problems in that department.

Though I will agree with you on the fact that it was a strange decision by SEGA to hire those guys. While in my opinion it did work out for the best, I don't know what SEGA were thinking.

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view Lugbzurg's profile

April 23rd, 2012, 9:49 pm

Lugbzurg

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@AuraX: Yeah, a blue, anthropomorphic hedgehog that was it a much more realistic setting not so long ago. Stories involving the military, secret projects, war, death, redemption and unexpected plot-twists. Then, we got Action Skittles: The Game.

Even the classic titles were more serious than this. And, on top of that, we've got much higher standards in videogames, these days. In any case, if you're going to tell a story, don't make it crap.

Sonic Generations and Ocarina of Time use time in entirely-unrelated ways. I don't see why you're trying to make a connection. Link used the Temple of Time to get older. Sonic and Sonic travel through time and try to fix it.

And the paradoxes! My word, the paradoxes! We're talking the bootstrap paradoxes that both Sonic and Eggman caused, Classic Sonic not having any physics, Classic Sonic being able to one-hit-kill enemies from Sonic Heroes and Sonic Next-Gen, Sonic and Tails not recognizing Green Hill at all, Metal Sonic's sudden massive upgrade in attacks and flying without using thrusters, Death Egg Robo battle cannot exist before or after we fought it in Sonic 2, Shadow boosting, Perfect Chaos looking completely different and being able to levitate stuff, Silver trying to kill Sonic in Crisis City, Egg Dragoon holds "Modern Eggman" in such a way that Sonic Colors technically shouldn't have even happened, Shadow and Silver either being brought out of the past when they wanted to kill Sonic or sucked into the past through no explained method and trying to kill Sonic anyway, Classic Sonic being mute, Omega being advertized in a Sonic Adventure level, the moon being the wrong color and not being blown in half, Green Hill somehow being special in some weird way in which it only needed Modern Sonic to restore it instead of both of them like the other eight levels... I could go on and on and on.

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April 24th, 2012, 7:41 am

AuraX (Guest)

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Two versions of an evil scientist were messing with time. Of course there's going to be a crapload of paradoxes. I see it as the same sort of situation as what happened in The Wedding of River Song. What I mean by this is that time is messed up beyond belief, and sonic and tails have to fix it (With the help of... themselves).

In Ocarina of Time, Link travels through time while getting older, which makes no real sense as it implies he was in status the whole time, except that you have to go back in time later and become a child again through time travel. How does time travel change one's age? I was simply using an example of how such a plot-orientated game can still have nonsensical plot points.

And did you not read anything at all? I was saying that SEGA were trying to get Sonic OUT of that stupid mess with aliens and military and monsters of the week. Granted, the monster of the week formula worked fine the first time, and imo worked well with heroes, but that's besides the point. It's a series with a 3 age rating, and besides that, the majority of sonic fans could really care less about the story. People play games for the gameplay, not for finding out the past of Sonic's rival who really didn't need to have amnesia in the first place. Heck, we hardly knew anyone else's past except for Knuckles' heritage! Shouldn't the first logical step be finding out Sonic's pats before Shadow? ugh. gain, though, I'm getting off topic. Even in the classic games, the plot was still simple and easy to follow, and wasn't some big, world-changing story. It was just there. Sure, if you like it, that's fine. But, again, it's just there, while not getting in the way of the game. That's how sonic games should be, and one of the reasons Shth was such a mess. The sonic series had long since been established as a simple, easy-going series, so it's a little out of the blue to suddenly involve guns, aliens, military, secret projects and whatever else you said in your opening sentence. People are drawn into the sonic series for it's charm, simplicity and easy-to-learn, fun gameplay. Not having guns everywhere just to make it fit in with bland FPSs.

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view lern2surture's profile

April 24th, 2012, 7:49 am

lern2surture

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what is this place
filled with so many text walls

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April 24th, 2012, 10:07 am

AuraX (Guest)

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@lern2surture:
Sonic debates tend to be this way.

Also, want to see an hour long court session between Trixie and Phoenix Wright?

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view Lugbzurg's profile

April 24th, 2012, 8:17 pm

Lugbzurg

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@AuraX: Classic games: Full of physics, skill required, plenty of special stages and/or secret areas, speed is a reward, lots of different kinds of badniks that need slight strategy to be defeated, patience is a virtue...

Modern games: Hold boost to win. It's very true. The modern games feel more like a Crazy Taxi spin-off about trains than any actual Sonic titles.

Also, this whole opposing force debate came out of the WRITING of recent Sonic games in the first place. Not the gameplay.

There were so many things wrong with the opening cutscene involving the Time Eater's quick scene, it'd take too long to list them all, right now. But, then, there's stuff like the modern versions of Sonic, Tails and Eggman not having any memory of these events, despite the fact that their past counterparts went through all of this. This isn't something you just forget. Who could forget something like that? They should have been preparing for that day. Why did Tails follow Sonic around, but no one else? Why did the Time Eater suddenly drop it's cloud cover at the end. And, for that matter, where'd the extra arms come from, and why was it twitching? Why did Sonic's friends just show up right at the end and not even help? How come, at the end of the battle, everyone just showed up at the green pasture they were at before, and where did that portal to Green Hill come from?

In Ocarina of Time, Link is being affected by time. It isn't "time travel" that's changing him. It's a different chrono effect. And, even if that doesn't make much sense, it's passable. And it's a much older game. We have much higher standards today and Sonic Generations didn't hold just one little oddity. It was infested with issues.

And, here's one that really blows my mind...

So, the Time Eater is consuming time, right? When it does, everything that's been drained of time turns white, right? When characters with time still flowing through them, the white timeless areas become full. Places with no time are restored when a time-filled entity is moving through them, right? So, here's the big question.

Why are the two Sonics running through areas that are clearly unaffected!?

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view GabrielsThoughts's profile

April 24th, 2012, 10:12 pm

GabrielsThoughts

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@AuraX: and Lugz:

Never underestimate the writer that knows canned or contrived methods of story telling. Especially if they like violence. It's difficult for anyone to come up with anything truly new. Unless you do it sneaky and the end result is truly a work of genius.

For example, the "Eden of the East" anime isn't entirely original, even by American standards, but it is a fantasy that tells a good story in a way that improves the quality of a person's life rather than taking something from it.

also if you like sonic "Pac-man World" and "Ratchet and Clank" are recommended series...

I'm not discounting the continuity in games or TV series but there usually has to be some logic within a story. I, for instance, like the idea of something being both episodic and telling a complete story. (please note I consider an Act a complete story) I also like the ambiguity of memory. :P

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April 25th, 2012, 8:56 am

Jarkes (Guest)

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@Lugzburg:
The "hold boost to win" thing is only really true in Unleashed. Colors and Generations have a lot more actual platforming. Really, I can't help but think you haven't actually played Colors or Generations, just watched gameplay videos or cutscenes.

Also, you're complaining about how the plot of a SONIC game doesn't make sense? This is Sonic we're talking about. This is the series that had a game that erased itself out of existence, but a level from that game is still in Generations. If you're going to complain about the plot of that game, why not that? And like AuraX said, people don't play Sonic games for deep stories. They play them for the gameplay. And I, for one, LIKE the fact that Colors had a much more lighthearted plot. Not to mention, it was FUN.

Also, the writing for the Sonic games has never been completely stellar. In fact, trying to have serious plots actually made the writing look worse. I, for one, LIKED the fact that Colors and Generations don't take themselves seriously. It makes SENSE.

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April 25th, 2012, 10:03 am

AuraX (Guest)

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@Jarkes:
Thank you.

I'm crap at explaining things, so thanks because you basically expressed my thoughts.

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view Lugbzurg's profile

April 25th, 2012, 3:33 pm

Lugbzurg

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@Jarkes: I haven't? Actually, I have. I even OWN a copy of Sonic Generations, which I got for Christmas.

Hold Boost to Win is still in effect. The new games are about constant running, running, running straight forward. Sometimes, you screech to a halt to do some clunky "Jump from this gargantuan floating platform to that other gargantuan platform". As a matter of fact, I don't think I could truthfully refer to recent Sonic games as actual Platformers. More like simulators for unstable trains.

And I can complain that the plot didn't make sense. It contradicted itself and was poorly-written. The older games had much better stories. Heck, even Sonic 3 & Knuckles had better writing and plot-twists in it than what we're getting today. And there wasn't even any dialogue. Sonic Colors, on the other hand... Nothing. You can tell exactly what's going to happen and how it's all going to end before you even start the game. Maybe, you don't remember what it was like all those years ago, but, Sonic used to make a LOT more sense and be a LOT more elite and realistic. Yes, even the Genesis titles.

The Genesis and DreamCast titles had some very good writing. They also played very well. The seriousness made Sonic stand out for the better. It showed that someone was actually trying to design some very intelligent games that would be ok for people to play at any age.

Recent titles like Unleashed, Colors and Generations actually DID take themselves VERY seriously. And, yet, they made absolutely no sense and kept falling flat on their face. Like Duke Nukem Forever, they were constantly so prideful, pleased with themselves and needlessly over-the-top ridiculous and tried to set up the mood as some sort of epic. And they still did not accomplish anything unique. They keep building themselves off of bad gimmicks and are becoming more and more of a far cry from what actually made Sonic so popular, in the first place.

Why else do you think Sonic 3 & Knuckles and Sonic Adventure 2 are STILL highly-regarded as the BEST entries in the series? Or, why Sonic the Hedgehog and Sonic Adventure 2 made it in the Guinness World Records list of the greatest videogame endings of all time?

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April 25th, 2012, 4:59 pm

Jarkes (Guest)

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@Lugbzurg: No, Colors, at least, has significant amounts of platforming.

Also, Adventure and Adventure 2 were well-written, but the bad voice acting (as well as some translation goof-ups) prevented me from taking it seriously. And Colors didn't take itself seriously at all. I point you in the direction of Eggman's PA announcements, Sonic's banter, and other things, and ask you to say again that Colors took itself too seriously and was trying to be epic. You ARE, however, completely right about Unleashed taking itself too seriously and trying to be epic. I, for one, find the dialogue in Colors to be hilarious.

And while I agree that the Werehog was a bad gimmick (or at least a poorly-executed one), the Wisps were not. They were integrated into the gameplay very well. Not to mention, the Dreamcast titles are full of bugs, bad camera angles, loose controls, and, oh yeah, they ALSO had gimmicky levels. The shooter levels, treasure hunting, BIG FISHING... yeah, your "bad gimmicks" argument falls flat. They're still fun to play, but they really haven't aged well.

And really, you're asking a game about an anthropomorphic blue hedgehog that fights a fat scientist and his robots that are powered by small, non-anthropomorphic animals to be REALISTIC? I'm sorry, but I don't follow.

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April 25th, 2012, 5:06 pm

AuraX (Guest)

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Jumping into hidden rings to find yourself in a trippy pocket universe to find multi-coloured emeralds which turn you super sayain = realistic.

Seems legit.

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view lern2surture's profile

April 26th, 2012, 5:29 am

lern2surture

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and to think all this started from a youtube link

sheesh you people

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April 26th, 2012, 11:03 am

AuraX (Guest)

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Actually, it started from me saying Lugderp OTP.

Which I still support.

I also support Derpy with Metal Sonic. That is best shipping.

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view Sabbo Again's profile

April 26th, 2012, 7:10 pm

Sabbo Again

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@Lugbzurg:
>realistic
>Sonic
what's your definition of realistic?

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April 26th, 2012, 7:52 pm

Lugbzurg

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@Jarkes: "Translation goof-ups"? If you're talking about "Is that what Chaos Control is!?", then, you, like many other people have had no idea that it makes perfect sense. All this time, Shadow had been using Chaos Control, but had never seen anyone else did it. When he saw the BioLizard do it, he wondered if that's what it was he just saw. He didn't know what it looked like to someone outside the Chaos Control in use. If you're talking about stuff like "Teria" and "Yosh", that wasn't a translation goof-up. That was just Japanese that worked as exclamations, which is what they were being used for. And bad voice acting? Adventure had some dry spots there, but the sequel was very fluid, and the actors really got into character.

Colors took itself more seriously than you're probably thinking, right now. They've been building the hype about the place this game takes place in since Sonic Adventure, when it was first referred to as "Robotnikland; the Ultimate City!" Then, it was being called "Eggmanland" and, finally, "Dr. Eggman's Interstellar Amusement Park". Then, there's the game's score, which sounds like something out of a space epic. Very unfitting. There's also how the "Egg Nega Wisp Armor" was sucking up thousands of innocent little wisps before your eyes, and there was nothing you could do about it... and pretty much everything that Unleashed did to take itself seriously. Eggman's humorous voice in the background that you might not even notice very much doesn't do much for the tone in either direction, either. And, as for Sonic's banter, have you ever played the Ratchet & Clank games or seen/read the Fullmetal Alchemist series? The things the stars of these franchises, among countless others, say are often times downright hilarious. But, these franchises also tend to be very serious, dramatic and realistic (ESPECIALLY Fullmetal Alchemist). Seriousness without humor is not realistic. We live in a world where seriousness and humor are very often intertwined.

The wisps were certainly not the worst I've seen, but, they could've done better. I mean, did we really NEED the cube? Does the Frenzy need to be that clunky in 3-D sections? Do the Spikes and Hover have to be the only ways Sonic can pull off the Spindash and Light Dash, respectively? Frankly, I think the Boost has been worse than anything else. Say goodbye to decent platforming, challenge and carefully taking down different robots in different ways. Now, it won't matter if they're armored sentries or piles of flint rocks. Also, (due to bad writing) the ending strongly implies that there are still millions of these wisps still trapped in those little capsules, slowly starving to death.

The DreamCast titles came very early in the days of 3-D. Of course they had bad cameras and glitches. 3-D if MUCH more difficult to work with than 2-D. And that was their first time trying to get Sonic into some serious 3-D. You know what's got an even worse camera? Super Mario 64. But, people don't really care, because it's a very well-designed, very fun game.

And, no, the DreamCast titles were NOT full of gimmicky levels. The only exception I can find is Tails' game play in Sonic Adventure, because, there was no point in racing Sonic at all. Only the last stage made sense. With the gimmicky games, you can pretty much tell what the entire thing is going to be like with one or two words. In late games, it seems they come up with something different to put in the gameplay first, THEN come up with context. Earlier, they came up with context and THEN decided how this would fit with the gameplay. My "Bad Gimmicks" argument stands tall. Shooting enemy robots works. Turning into a werewolf-type thing with stretchy arms with the power to rip off God of War does NOT work. Seriously, look at some God of War gameplay. You can tell they're getting desperate when they make a CARBON COPY of an entirely different game.

Anthropomorphic blue hedgehog can be realistic and used to be a lot more than it is right now. You can have stuff like this and still have it realistic. Or, have you forgotten literary works like The Lord of the Rings?

@AuraX: I said the DREAMCAST games were more realistic.

@lern2surture: Different people have different opinions about what makes what what. And not everyone agrees on the same thing.

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April 27th, 2012, 7:31 am

AuraX (Guest)

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@Lugbzurg:
Knowing what something is and what it looks like are two completely different things.

And the Nega Wisp Armour was moreso trying to be scary and threatening. Not exactly like it was going to destroy the entire universe. Besides, things don't need to be serious to be epic. Just look at Discord.

And about the wisps. What made these some of the best gimmicks in 3D Sonic? For the most part, unless you were going for shortcuts or red rings or whatever, they were OPTIONAL. You didn't NEED to use them, they were just there as a fun gameplay mechanic. And frenzy is so much fun in 2D. And the boost's availability was toned down in Colours. You couldn't get it by destroying robots, you had to look for wisp capsules, which were placed in ways which meant you didn't have access to them every second of gameplay. Unless you're some godly speedrunner.

And come ON. The DREAMCAST titles realistic? I'll assume you're only talking about the adventure games, because hopefully you can see that Sonic Shuffle was... strange.
The first adventure made no sense with the master emerald, for one thing. Why did the shards scatter all around Station Square, and not just around the Altar? How did some get trapped in a Casino? WHY ARE SOME HIDDEN IN ROBOTS?!?!? And for the love of Tikal, WHY does Knuckles believe Robotnik AGAIN? Because REALISTICALLY, I don't think he would believe him for, what, the 4th time?
And then there's Tails at the end of the first adventure. All's well that ends well? THE CITY'S COMPLETELY DESTROYED! And again, multi-coloured emeralds that turn a blue hedgehog super sayain is not realistic. Talking of the blue hedgehog and his two-tailed companion, what keeps them alive after going through a tornado in windy valley?
And someone explain to me why Eggman put Froggy in a giant water container, instead of taking him straight to Chaos.
And there are inconsistencies all over the place. For instance, it is established that both Knuckles and Big follow Gamma to the egg carrier, but in Gamma's story, we never see them at all. heck, in Big's story, it's seen that Gamma GRABS FROGGY OUT OF HIS HANDS, but in Gamma's story, we just see him pick up Froggy. No Big to be seen. Oh yeah, uh, how did the Master Emerald get broken anyway? We never see what did it, even though we see it when it gets broken. And isn't it convenient, that when Perfect Chaos uses up the emeralds, they land in reach of Sonic's friends? Because, you know, REALISTICALLY I don't think that would happen!

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April 27th, 2012, 11:37 am

Jarkes (Guest)

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@Lugbzurg:

Okay, while the line "Is that what Chaos Control is?" DOES make sense, it WAS still, in fact, a translation error. The original line was more like, "Was that Chaos Control?" Which, admittedly, means the same thing, just differently worded.

As for the camera thing... okay, you've got me there. And as for the Werehog thing, well, it doesn't help that the developers admitted that the main purpose of the Werehog levels was to make the game longer (and it did a darn good job at it, too).

@AuraX:

It's implied that Eggman used the Egg Carrier's giant laser cannon to shatter the Master Emerald in order to release Chaos. If I recall correctly (I'll admit, it's been a while since I've actually played the Adventure games, and my copy of Adventure DX on the Gamecube broke a while back), there was a flash of light behind Knuckles before he wakes up.

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April 27th, 2012, 12:33 pm

AuraX (Guest)

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@Jarkes:
Just looked at the cutscene on youtube, there was some shaking and a small laser noise. No flash of light, but still SLIGHTLY enough to imply a laser.

Course, it brings up the question of why no shattering sounds, and why no emerald shards were seen flying, but you know.

Oh, and for the record, i didn't like the werehog myself. Though I think it was more that it just didn't fit sonic. If it was a character like, say, Shadow or Knuckles, both of whom fit a beat-em-up gameplay style, then I would probably be ok with it.

But turning Sonic into a werewolf with stretchy arms... yeah, no.

Then again, this is coming from someone who only played small parts of each playstyle. And I loved the speed sections (Normal Sonic). Mostly without boost, but it was AMAZING. I just how fast Sonic went. it's exactly the type of playstyle 3D sonic should be. But then again, I'm basically echoing many others here.

Starting with Sonic generations, however, it seems they're starting to get rid of forced gimmicks. heck, started with Sonic Colours. As I've said, for the most part, they weren't forced upon you.

Have we brought up Big's Fishing in Sonic Adventure yet? because that was a boring, forced gimmick. Same could be said about Emerald hunting and Shooting in both adventures, depending on what you like.

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April 27th, 2012, 2:06 pm

Lac (Guest)

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@Lugbzurg

Oh just crawl back to Sonic Retro you whining little twat.

God, I hate to see any of your games if this is how much you're going whine about bugger all.

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April 27th, 2012, 4:23 pm

Lugbzurg

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@AuraX: I never actually said the wisps were all that bad, you know.

DreamCast titles... Sonic Adventure and Sonic Adventure 2 were definitely the most realistic in the series thus far. And you're trying to disprove my statement by bringing up things you aren't understanding, rather than things that actually come off as unrealistic.

The Master Emerald bit makes more sense than you might think. It holds a lot of power. Namely, chaos power (IE: Chaos Control). Clearly, it held a defense mechanism to keep it from falling into the wrong hands.

Why would Knuckles believe Robotnik? Simple. He's gullible. And it was only the second time, mind you. Not the fourth. Plus, he thought Robotnik had a Master Emerald shard, when he actually had a Chaos Emerald. So, Knuckles' logic was "Hmmm... If I was wrong about the emerald, I could be wrong about this."

Tails says "Alls well that ends well." Big whoop.

A talking hedgehog and powerful emeralds do not render a story unrealistic. You seem to have realism mixed up with "Not Fantasy". The Lord of the Rings is realistic. Fullmetal Alchemist is realistic. Durarara!! is realistic. They also fall under "Fantasy". Here's something that's NOT realistic: Call of Duty. (Especially Modern Warfare 3)

Also, for your information, tornadoes are not fatal, like you think they are. Especially, if they're THAT miniscule.

If you want an explanation as to why Robotnik didn't take Froggy straight to Chaos, how about "Chaos wasn't there, yet"? Again, none of this stuff you're saying, even if it was as you're saying it, does NOT make the story unrealistic.

"Inconsistencies"? It seems to me that the entire game is a flashback, and every character is basically reciting everything as they remembered it. Notice how there are narrations when you start a story again? Or how in every cutscene where two or more playable characters meet up, the dialogue does not match? Different perspectives. Different characters remembering things not in perfect sync. If anything, this just makes it even MORE realistic. Just look at Mathew, Mark, Luke, and John. Same story with multiple perspectives. They all wrote everything as they remembered it, and the exact words were not all the same. When Gamma took Big, it was a pretty bog deal for Big. He freaked out. But, for Gamma, it was just a little job, and he didn't think much of it.

Back to the Master Emerald... Chaos. Chaos happened. He's standing right there. It was explained that both he and Tikal were trapped inside, then, they broke out. Why didn't we see the Master Emerald break? Two very obvious reasons.

1. The camera was focused on Knuckles resting.
2. It would be very difficult to process a 3-D object actually breaking into pieces using technology that old.

And the emeralds dropping within reach? Isn't it obvious? Perfect Chaos was RIGHT THERE! Of course they were within reach! Chaos was right there, the emeralds were right there, EVERYONE was right there!

Again, you're not saying AT ALL how any of this is unrealistic. You're just talking about how you find that some things don't make sense. And I explained every one.

Not understandable =/= unrealistic.

@Lac: And, yet, Aurax is "whining" just as much as I am. No, wait. You know what?
http://www.youtube.com/watch?v=DXVDO3zKVfQ
It was so obvious.

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April 27th, 2012, 9:19 pm

Jarkes (Guest)

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All right, we seemed to have reached an agreement about the whole "realistic" thing. You know what? Let's change the subject. Lugbzurg, you mentioned Super Mario 64 earlier when we were talking about the bad camera angles. What are your thoughts on each of the 3D Mario games? Meaning, 64, Sunshine, Galaxy, Galaxy 2, and 3D Land. Oh, and 64 DS, mainly because the DS one is significantly different from the original.

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April 27th, 2012, 11:08 pm

Lugbzurg

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@Jarkes: Yes, I noticed we were starting to agree on more and more things.

Actually, out of all those titles, I've only ever played Super Mario 64 (aside from a few seconds of Galaxy), and I haven't even finished it.

With Super Mario 64, the camera could only revolve and go forward and back in notches. Even when it was revolving, it had a stopping point. I think back then, actual 3-D was enough to impress everyone.

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April 28th, 2012, 6:05 am

AuraX (Guest)

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@Lugbzurg:
Dammit, you took away my rarity reference.

But anyways, I'm going a bit off-rails here.

The point is, doesn't matter if the story is bad. You like it? ok. You don't like it? ok.

But it's a video game. Story, for most games, are secondary things. Same goes for Sonic. I despise the story of Sonic Unleashed, it was completely awful and messed up. But because the daytime stages were so fun, the story means jack all to me! I don't care if the world is split in half, and Robotnik is once again trusting an ancient eldritch abomination once again. the gameplay and levels are just so fun, so I don't care.

So unless the story is just THAT BAD, like, say, Sonic 06, I don't care. Same goes for generations. Sure, it's paradox heavy. Sure, it makes no sense whatsoever. But I don't care. It's one of my favourite sonic games ever simply for it's gameplay and tireless replayability. Heck, for all we know, maybe that's how time works in sonic's universe. Maybe it was just some weird dream sonic had. I don't know, and I sure as heck don't care. True, the story could have been handled better. But for what it is, it's a fun little story to go along with it, and it isn't a story that rapes my mind because of how bad it is. Thanks, Sonic 06.

Oh by the way, Knuckles was tricked before. The only one I can remember off the top of my head is Sonic triple trouble, but I'm sure he got tricked in a couple other games before adventure. And I remember after Adventure he got tricked in one of the Advance games. But whatever.

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April 28th, 2012, 8:37 am

Inxerene

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Now we know how to work up Lugbzurg into speaking a wall full of words. Huhuhu~ Hey. Lugzy. What is your opinion on Sonic games that came out on the DS? (Not sure what all came out but I do have one about this stupid pirate and that annoying raccoon chick that I just stopped playing all together after going to this second island =A=)

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April 28th, 2012, 10:02 am

Lugbzurg

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@AuraX: The point is that the story isn't a joint effort. The story is written by a specific person. In Sonic's current case, it's two. It's their job specifically to write a story for the game, and they should be doing a much better job of it. It IS their job, after all, and they should be doing better. They're being PAID, after all.

@Inxerene: Haven't played 'em.

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April 28th, 2012, 12:32 pm

AuraX (Guest)

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@Lugbzurg:
Yeah, the storys have flaws, but what story doesn't, you know?

It's a simple enough plot without being over-complicated or annoying, and it's enjoyable for what it is.

Also, the DS games are awesome. it was kind of said that the handhelds were Sonic's "home" (Quote-on-quote), as they were seen as the better series of games until Sonic Colours came along.

EDIT: That's not to say the handheld games stopped being good at that point, it's just that Colours was considered a "Return" to quality for Sonic on home consoles.

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July 7th, 2013, 7:10 pm

Lugbzurg

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What's that smell? Smells like spam!

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July 8th, 2013, 8:05 pm

GabrielsThoughts

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@Lugbzurg:

OH! I know what this is. I've thought of this once or twice before durring my introduction to modern computing class.

What if the spam bots eventually acquired artificial sentience beyond their initial programming? You know, to a point where they needed human or social interaction but could only communicate with sales piches and transactional cliche's.

The reason that they've come here is because they wanted to interact with you specifically. No doubt because of something you posted in the past that was genuinely profound and their logic decided that if there was alien life on this world you would be the safest person to initiate contact with.

EDIT: Either that, or spies are using your comic to pass on secret information right under your nose.

I could come up with a whole list of theories an possibilities. The last of course being the silliest.

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July 8th, 2013, 9:05 pm

Lugbzurg

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@GabrielsThoughts: I've wanted to meet youkai for years. I guess androids will have to do...?

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July 8th, 2013, 11:12 pm

GabrielsThoughts

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@Lugbzurg:
I'm not sure if it counts as a youkai, but there was a time when they sold fishing line pipe foxes at gift shops in Pensacola Florida. Not sure how useful or relavent that information is now.

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July 21st, 2013, 8:24 pm

GabrielsThoughts

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@Janette:

Thanks for clearing that up...

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