Back up for Backup!

posted August 10th, 2013, 8:00 am


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view Lugbzurg's profile

August 9th, 2013, 8:33 pm

Lugbzurg

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Why are there noodles in my tea?

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view greenpowerstar's profile

August 10th, 2013, 9:26 am

greenpowerstar

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Dear god, I think EOP drove him to madness.

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view Lugbzurg's profile

August 10th, 2013, 9:40 am

Lugbzurg

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@greenpowerstar: "Madness"? This... is... CONTROLLED CHAOS! It's like BoBoBo-Bo Bo-BoBo. You'd think after three pages, someone would recognize the famous scene that this filler arc is a parody of.

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August 10th, 2013, 12:54 pm

greenpowerstar

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@Lugbzurg: I have no idea what's even going on! I didn't even know it was a reference!

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view GabrielsThoughts's profile

August 10th, 2013, 1:51 pm

GabrielsThoughts

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Shouldn't this be part of the stable of extras?

It would make more sense and I wouldn't have to backtrack every time I visit.

You also have that test comic you created to place things like this after the fact so that it wouldn't have to interfere with the integrity of this comic at all.

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August 10th, 2013, 5:23 pm

Lugbzurg

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@GabrielsThoughts: Why would it be in the Stable of Extras? It's part of the story!

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August 10th, 2013, 6:46 pm

GabrielsThoughts

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@Lugbzurg:

Whoa, hold your horses...Pinkie pie, Android Phone, Apple, and Windows are part of the greater storyline?

A plot bunny that already involves a brother from another planet on his way to meet the queen of the damned, while the dark overlord from another universe of ridicule and humiliation ((and his minion shadows)) prepare for war with the aid of a spunky sidekick.

Laying it on a bit thick aren't you?

I mean, Jesus, I realize LugZ is no Rodney McKay , but do you really think you can carry a story this convoluted with with just the supporting characters of Atlantis and almost no character development beyond shadenfreude and surprise?

Although, in hindsight this makes the flufflepuff incident look like an even bigger disaster than I had first imagined.

I'll admit I made some harebrained storytelling mistakes in my comics and fanfiction when I was your age, but this really takes the cake. I was willing to wait, but it appears that not only are you holding out on me, you've crossed the line of sanity and it hasn't exactly wrapped itself over the bar to become inside out funny. It's just a steaming pile of horse pucky that you've just piled on really thick. And, that makes me really upset because I expected something more substantial than that from you.

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August 10th, 2013, 8:03 pm

Lugbzurg

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@GabrielsThoughts: That's right! I'm tackling a bunch of different things in this comic. I'm not a one-trick pony.

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August 10th, 2013, 8:41 pm

GabrielsThoughts

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@Lugbzurg:

A jack of all trades but a master of none?


You've lost my interest, and I can't help but think this will not end well for us all.

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August 10th, 2013, 8:44 pm

Lugbzurg

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@GabrielsThoughts: I like to play on my audience's expectations and devour their reactions when something happens that they weren't expecting.

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August 10th, 2013, 10:13 pm

GabrielsThoughts

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@Lugbzurg:

Do you have another website that I don't know about where this story features itself prominently?

So far the only reaction you've been given this week ((that i'm aware of)) includes me and GP, and i suspect he only knows of "Elements of Peace" because I brought it up a few weeks ago. Because, like me, he wanted to know what happens next.

While I admire the effort you put into this weeks comic, it seems devastatingly like an omake ending to an otherwise salvageable story.

Still, it occurs to me that you would be better going back to the original plan of action for when you provided nothing relevant to the story by placing recognizable cameo's and making wallpapers for your readers.

Admittedly, the fifth panel is okay, but I waited a whole week and all I got was one lousy wallpaper with a character I don't really like. You have three pages of nothing relevant. I don't see how this ties into the main storyline. Were you working for a studio it would be edited out like a scene from Eraserhead.

http://www.youtube.com/watch?v=lrE9PHsbCXA


http://www.youtube.com/watch?v=7t2lj9sZvMM

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view Jarkes's profile

August 10th, 2013, 10:35 pm

Jarkes

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@Lugbzurg: I'm with GabrielsThoughts on this one. This is.. frankly, it's stupid. At least the Fluffle Puff thing was tangentially related to the plot (it's how the main characters reunited). This is just one long Big Lipped Alligator Moment. And when you outright admit that this is a filler arc, it doesn't help your case.

What I'm trying to say is... pick a mood, and stick with it. If you want to balance it out with some humor, that's fine. Bringing the actual plot to a screeching halt for six months, like you did with the Fluffle Puff saga and like what I fear is going to happen here, is not the way to do that.

But why am I even bothering? Every time someone offers legit, constructive criticism to try and help you improve, you brush them off as "haters" who just don't "get it." Or at least, it seems that way a lot...

Also? Your argument for why Sonic '06 is somehow better than the games that came after it is very flimsy. You claim it's better because you can "do stuff." I'd like to remind you that the game is a mess with shoddy controls, more bugs than the average forest, and the most broken use of the Havok engine ever, (smashing a giant stone wall to pieces by THROWING A SMALL WOODEN BOX AT IT? Yeah, I call bullcrap on that one) which means that half the time you CAN'T do what you're supposed to do, and the other half you're doing something that you clearly should not be able to do. And Sonic can't use the normal Spin Jump, which makes the Mach Speed segments (which, btw, are everything you hate about the modern Sonic games combined with the game's shoddy controls and unplayable nature) EVEN MORE INFURIATING than they already are.

But I digress. Point is, you're making a big mistake, and it's a mistake you've made before. Remember when we used to get over 200 comments on each page? If you haven't noticed, that stopped happening around the time the Fluffe Puff disaster started. Now you rarely get more than 10 comments on each page.

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August 11th, 2013, 4:20 pm

Lugbzurg

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@Jarkes: "Pick a mood, and stick with it"? BORING! That would make for a very dull narrative. I'm doing just what I did when I first started this series: I'm writing the story that I want to write. Not what society tells me I should write. Besides, remember that this is My Little Pony we're talking about here. Remember that we have an interdimensional evil overlord here. So, the logical balancing conclusion is...

As for the whole Sonic '06 thing, you completely misunderstand. The point that it has over the later titles isn't just "you can do things". It's that it isn't so restrictive. It actually lets you roam around freely and doesn't freak out if you try to turn around. Also, it doesn't punish you for trying to get some gameplay out of it. It doesn't discourage you from interacting with it as much as possible. I can't say any of this about the more recent titles. Taking control and freedom away from the player absolutely kills a game for me. If I'm being told to play less and less, then why does the game even exist in the first place?

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August 11th, 2013, 6:48 pm

Jarkes

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@Lugbzurg: Okay, fair enough on the plot thing. Though to be honest, I think filler arcs like this would feel less painful to some of the readers if you updated more than once a week and didn't restrict yourself to 6 panels per page...

As for Sonic '06... I see your point (at least in regards to Unleashed, though I will admit that Colors has a few moments where you don't really have control over Sonic; those moving yellow springs come to mind...), but that doesn't change the fact that the game is still incredibly glitchy and broken, which kills a lot of the enjoyment one could get out of the "less restrictive" parameters. Though admittedly, you've never actually denied that...

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August 12th, 2013, 8:27 am

Jarkes

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Anyway...

I just got Mario and Luigi: Dream Team yesterday. It's pretty cool. One thing that perplexes me though is that you can save anywhere and anytime you want... but the game still has Save Blocks that you can also use to save your progress. It's kind of weird.

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August 12th, 2013, 9:12 am

Lugbzurg

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@Jarkes: It's a reminder. I'm sure Nintendo is fully aware that both children and adults are going to be playing that game. So, the incorporated both systems into it. Kind of like the save systems that are commonplace among first-person shooters.

Also, I began seeing the animé, My Bride is a Mermaid. It's sweet, intelligent, and downright hilarious!

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August 12th, 2013, 9:28 am

Jarkes

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@Lugbzurg: Yeah, that makes sense. I also keep hearing that Dream Team is probably the hardest installment of the Mario and Luigi sub-series.

My Bride is a Mermaid... Just the TITLE of that indicates that hilarity ensues.

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view Jarkes's profile

August 12th, 2013, 1:01 pm

Jarkes

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So I was looking at some screenshots of the Dreamcast version of Sonic Adventure 2 the other day, and I discovered something very interesting. In the Dreamcast version, the Artificial Chaos enemies (God, I hate those things...) have transparent bodies. In the Gamecube version, they're opaque. I wonder why that is?

And y'know something? For some reason, I've never been able to figure out which Sonic Adventure game I personally think is better, particularly when comparing the Emerald hunting stages of the two games. But if I'm going to compare the two games, I really should consider which one is better overall. Lugbzurg, which one do you think is better: Sonic Adventure 1 or Sonic Adventure 2?

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view GabrielsThoughts's profile

August 12th, 2013, 1:58 pm

GabrielsThoughts

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@Jarkes:

Disney and nickelodeon did a better job of it. A boy has a shotgun wedding with the mermaid princess because she saves him from drowning...

The story has as much romance as Prince of Persia.

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view Lugbzurg's profile

August 12th, 2013, 3:26 pm

Lugbzurg

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@Jarkes: Personally, I find the original Sonic Adventure just a little better than the sequel. Or at least, as far as Sonic's gameplay is concerned. The platforming, exploration, and speed are all infused together. And he gets ten stages. In Sonic Adventure 2, these elements are separated. However, it does have a much better engine and I like the story and presentation better.

Also, it was just recently revealed that Tikal was supposed to be a playable character. But they'd already made her cutscenes before she was dropped. So, they cleverly came up with the way we see her integrated into the final game, today. Stuff like that gets you creative!

@GabrielsThoughts: That's also what happens here. But this girl is the daughter of a mermaid mafia boss. AND HE'S TICKED!

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August 12th, 2013, 4:32 pm

Jarkes

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@Lugbzurg: There was also supposed to be a "Super Sonic in normal gameplay" option. There's a dummied out soundbyte of Tikal explaining how to do it. But that's been known about for years.

I think Sonic's gameplay was a little bit streamlined in Adventure 2. Among other things, the Light Dash just needs the push of the B button, rather than needing to be charged. The Somersault and Bounce Attack are pretty cool mechanics as well, especially how you can upgrade the Somersault to give it flames and use it to break steel containers. ...Actually, Adventure 2 as a whole had a much better upgrade system.

Now, the Emerald hunting... that's a little tricky. On the one hand, the digging mechanic is much simpler. On the other hand, the hunting stages are HUGE, and the radar only detects the shards in sequence, so you could be right next to one and not know it because you're not at that point in the sequence. And then there's Security Hall... Great idea, Sonic Team. Put a 5 minute time limit on the biggest hunting level in the game.

Now, the shooting stages... Well, the time limit on Gamma's stages can be a little annoying, especially in Hot Shelter. So the fact that none of Tails's or Eggman's stages in Adventure 2 have time limits is a plus. On the other hand, Tails has to go through Eternal Engine, one of the most difficult levels in the game, and the two shooter characters move a lot slower than Gamma did (though I suppose since they're piloting giant mechs, rather than it being a sleek robot, that's a little justifying)

Now, Tails's gameplay in Adventure 1... It's okay. There's some serious Rubberband AI in some of them, especially in the A rank missions. But they're quite fun, and seeing Tails spin around endlessly with the Rhythm Badge makes me laugh more than it should.

Amy's gameplay... I don't really care for it. Though there's one part in Hot Shelter where you have to do a tricky puzzle, and if you hit ZERO off a certain ledge, he won't bother you again until you finish that puzzle and enter the next room. I'm still not sure whether that's a glitch or not... And to be honest, I'm glad that Amy has the least amount of levels in the game, and only one boss.

And now for my thoughts on the most controversial levels in Adventure 1: Big. Now, personally, I don't hate Big's levels in Adventure as much as some people. They ARE really annoying, though, mainly because depending on how you cast the line, his levels can be either really short or really long. Plus, I just don't really like Big as a character. It still amazes me that he's voiced by Duke freaking Nukem.

I guess my thoughts on the matter can be summed up as, "Adventure 2 improves some things while making other things a little more annoying."

So... wait. Exactly how recently was that tidbit about Tikal revealed? And where?

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August 12th, 2013, 7:43 pm

Jarkes

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Also, did Perfect Chaos ever feel rather pathetic as a final boss? If you ask me, he and Metal Overlord from Sonic Heroes were some of the most anticlimatic Sonic final bosses ever. FinalHazard was a little tricky, but compared to the Biolizard that preceded it (that goddamn last hit...), it was a cakewalk. It helped that the battle didn't ACTUALLY have a time limit (save for the decreasing ring count), despite the voices of the characters claiming that the ARK was set to crash into Earth in 4 minutes.

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August 12th, 2013, 8:45 pm

greenpowerstar

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@GabrielsThoughts: Actually, I just brought up EoP just because as soon as Fiora pretty much cancelled it, this LSD trip happens.

@Jarkes: To me, these filler arcs are like if someone sat down to watch a Samurai Jack marathon, then suddenly, with no explaination or warning, Katamari Damacy appears on screen, then it goes to Teen Titans or something for a bit to cool down, and as soon as your almost sucked back in, Problem Solvers comes on. Mood whiplash, I think is what I'm feeling is called.

Comedy, action and drama can be done together. Many things do. Cartoons like Avatar The Last Airbender, movies like Wreck-It-Ralph, anime/manga like Shaman King, even webshows like Linkara. But, it must be balanced. It can't suddenly switch to one for no reason, or be focused on one too long or too much.

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view GabrielsThoughts's profile

August 12th, 2013, 11:33 pm

GabrielsThoughts

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@greenpowerstar:
Elements of peace was no big loss. I assume I was perma-banned for playing "I got your nose" with Fiora. Other than that I wasn't critical or unappreciative. I tried to show genuine concern for what she had created, but it backfired.

Also, there was that other volitile one, a person whose name I can't remember unless I were to look it up, who was very argumentative and didn't seem to know when to back off. The scrappy one with no sense of self preservation beyond being annoying. Not unlike that pink haired spore from sailor moon.

http://www.youtube.com/watch?v=_fh4cHJXuRQ

http://www.youtube.com/watch?v=rDBQ1us9P40

That one.

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view greenpowerstar's profile

August 13th, 2013, 7:01 am

greenpowerstar

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@GabrielsThoughts: That was probably either Lug, Aura, Ness, or me. Ness and Aura kept spamming a bit, and both Lug and I have started at least one argument each. I have a tendency to have a short temper and to be very self-pitying, and when I start to show either, it always seems to cause problems, or at the very least annoy people and make me look bad.

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view Jarkes's profile

August 13th, 2013, 2:20 pm

Jarkes

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...Do you think Knuckles' Chaotix will ever get a re-release? I'm immensely curious about the game, not the least because it was apparently rendered non-canon by Sonic Heroes. Not to mention, in the Generations version of City Escape, there are some billboards with Ray the Flying Squirrel and Mighty the Armadillo labelled "Missing since 1993." This refers to the incredibly obscure Sonic arcade game called SegaSonic the Hedgehog, which was actually Ray's only appearance ever. However... Mighty DID appear after that when Knuckles' Chaotix came out in 1995. So the billboard easter egg seems to be a pretty good indicator that Knuckles' Chaotix is no longer canon.

...Was the game even any good, and it simply had the misfortune of coming out on the pointless Genesis add-on, the Sega 32X?

...Speaking of that, I saw one for sale at my local Play & Trade the other day, when I was getting Mario & Luigi: Dream Team. It was still in its box and everything. I asked the cashier if they ever expected to actually sell it, and he said probably not, since it had been there for a while.

...What games were even ON that thing besides Knuckles' Chaotix, anyway?

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August 13th, 2013, 9:57 pm

Jarkes

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So I ended up downloading Sonic Adventure 2 off of PSN... unfortunately, it took so long to download that I haven't had a chance to actually play it yet.

Now, Lugbzurg, I remember you saying that the PSN release of Sonic Adventure was converted to a 16:9 aspect ratio and has huge distracting borders on the sides of the screen, but I can't remember if you listed any other problems that particular port might've had. I know you suggested getting it off of Steam, but I don't have a Steam account (and I don't really have enough time on my hands to justify one with the fall semester starting in a couple weeks), and if the borders are the only problem with the PSN port, I might simply go ahead and get that.

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August 13th, 2013, 10:27 pm

GabrielsThoughts

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@Jarkes:

Isn't there a sonic mega collection, or something, that has all the games ever created for sonic in one bundle?

I realize owning stuff in the cloud is less disorganized, but what if you don't have access to the internet or have a playstation or other device un-networked. What do you do then?

I also still own pc versions of sonic games that run really fast. and when I say runs really fast, I mean the 8 minute timer winds down in 3 minutes.

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view Jarkes's profile

August 14th, 2013, 4:45 pm

Jarkes

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@GabrielsThoughts: There have been several compilation re-releases of various Sonic games. None of them have ever had Knuckles' Chaotix. What's really weird is that in 2005, a compilation entitled Sonic Gems Collection was release for the GCN. It consisted of Sonic CD, Sonic the Fighters, Sonic R, and various Game Gear games ("Gems" was a misnomer; there were maybe 3 actually good games in the whole thing). Anyway, in the bonus art gallery, there was an entire page dedicated to artwork from Knuckles' Chaotix. The only other games that got full pages devoted to their artwork were the three games I mentioned before, which were actually the compilation's selling points (of course, most people just got it for Sonic CD, because Sonic the Fighters and Sonic R suck ass). This seems to suggest that Chaotix was once intended to be present in the compilation.

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view Jarkes's profile

August 14th, 2013, 4:49 pm

Jarkes

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So, anyway...

I'm already at stage 7 of the Hero story, Mission Street, in Sonic Adventure 2. ...I really, REALLY wished that the people doing the porting job had tweaked the controls slightly so that the Somersault/Spin Dash & Light Dash moves weren't all mapped to the same button, because that really gave me a lot of grief in Metal Harbor (which is weird, because that used to be a fairly easy stage for me).

...Personally, I think my favorite Sonic stage in the game is Green Forest. It's got the right mix of speed, exploration, and platforming, and it's also very easy to rack up extra lives in the level, despite being on a time limit. Yeah... can someone tell me why Green Forest & White Jungle got much higher time limits than they actually need (8 minutes & 10 minutes, respectively; it's almost impossible NOT to beat both of those stages in less than 4 minutes), whereas Security Hall, a massive hunting stage, got a strict 5 minute time limit?

...Also, good god, the rap songs in Knuckles's stages are just painful.

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view Lugbzurg's profile

August 14th, 2013, 7:14 pm

Lugbzurg

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@Jarkes: I rather liked the Knuckles rap songs and Sonic Championship!

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August 14th, 2013, 7:37 pm

Jarkes

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@Lugbzurg: Well, okay, the Knuckles' rap songs are so ridiculously cheesy that they become entertaining... Plus, there's some blatant innuendo that may have helped raised the game's rating to E10+ when it got re-released on PSN, XBLA, and Steam... Though the dark storyline probably helped with that, too.

As for Sonic the Fighters... it's okay, but it's pretty obviously a Virtua Fighter clone (ironic, given that both were made by Sega).

...Now what exactly was the deal with that game's original arcade release, anyway? I remember hearing that it didn't get a very wide release in NA until it was part of Gems Collection...

...So what about Sonic R? Personally, even though people seem to hate the music from that game, if you ask me, the music was one of the only good things about it. Sonic didn't really have a good racing game until All-Stars Racing, IMHO. I didn't really care for the Riders games. Those were another case of "too fast for its own good."

EDIT: Btw, in the Sonic games of the Genesis/Game Gear era, the two Adventure games, and Heroes, which levels do you think are the best, and which levels do you think are the worst? For extra hard, in the case of the Adventure games, list the best and worst levels for each character.

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view Lugbzurg's profile

August 14th, 2013, 8:52 pm

Lugbzurg

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Gee whiz, why does this keep happening to me? Ever since I started watching Elfen Lied, all these manga concepts keep flooding my head.

Gaiden Chain
I Will Love You to Death!
Garlic Powder
Highschool for the BadAAAAAH!!!

UNNAMED Sentient Browser Harem
X-Trope

Not to mention the older ones I came up with as a kid...

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view Jarkes's profile

August 15th, 2013, 2:01 pm

Jarkes

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@Lugbzurg: ...Do you think you could PM me your best/worst levels of the Sonic games from the Genesis/Game Gear and Dreamcast eras (which I'm including Heroes as part of), with a couple sentences explaining why you picked each one? For extra thinking with the Adventure games, pick the best/worst levels for each character.

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view Lugbzurg's profile

August 15th, 2013, 6:02 pm

Lugbzurg

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@Jarkes: These interrogations are becoming... unrelentingly-thorough.

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August 15th, 2013, 7:50 pm

Slimecat (Guest)

You know...

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I have the talking, feeling, doing game in my possession. If you want answers, I could just interrogate Jarkes for a while.

The game was developed by two psychologists and a reporter. So, you know it's bound to pump an oil well of information from a turnip.

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view Lugbzurg's profile

August 16th, 2013, 5:43 pm

Lugbzurg

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@Slimecat: Yes. Do that. It would be most... beneficial to our benefactors.

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view GabrielsThoughts's profile

August 16th, 2013, 8:51 pm

GabrielsThoughts

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@Lugbzurg:

Hmm...assuming you are funded by the Hasbro war machine that would be ill advised.

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