LAZOR Light Show!

posted September 14th, 2013, 11:00 am


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view Lugbzurg's profile

September 13th, 2013, 10:58 am

Lugbzurg

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Well, at least the plot's moving forward again. And Generalzoi made a new Pony Creator!
http://www.deviantart.com/art/Pony-Creator-v3-397808116

Unfortunately, it doesn't support my mane and tail design, so I could only set up that random (as opposed which which panel?) third panel.

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November 20th, 2017, 6:40 pm

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view Jarkes's profile

September 14th, 2013, 1:28 pm

Jarkes

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Thank god... that was much shorter than the last filler saga...

And that's just weird... wasn't Lugbzurg the Pony originally created via Pony Creator? You'd think a newer version of the thing would have access to everything the original had, as well as new stuff...

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view Kurona's profile

September 14th, 2013, 1:53 pm

Kurona

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Well, the loss of Copyrighted Manes makes sense for the reasons given. Full-body costumes are no big loss. Cutie marks... well, for me, they were impossible to implement anyway. Perhaps it's best to just put it on in another program.

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view Jarkes's profile

September 14th, 2013, 5:20 pm

Jarkes

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...Say, you know what I've always found weird about the original Sonic Adventure? In that game, Eggman's mouth doesn't move when he's speaking. EVER. It's kind of creepy at times, actually.

Also, the post-Adventure redesign hadn't quite settled in for Eggman until Adventure 2. In Adventure, he still looked very much like his classic design (though admittedly, his design changed the least out of the post-Adventure redesigns anyway).

EDIT: Also, I've been reading up on the recent re-releases of Sonic Adventure, and apparently none of them have widescreen support. Also, apparently the Steam release has a few slowdown issues, as well as the game occasionally crashing. Unfortunately, I can't figure out if the PSN release also has those particular issues. I don't want to end up wasting 5 bucks for a disastrous port, but if the distracting borders is the only issue with the PSN release, I'll just deal with it somehow.

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view GabrielsThoughts's profile

September 14th, 2013, 11:59 pm

GabrielsThoughts

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I actually bother to show up before midnight and the page isn't popping up. wonderful.

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view Jarkes's profile

September 16th, 2013, 3:18 pm

Jarkes

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...Come to think of it, I don't think the Gamecube was all that much more powerful than the Dreamcast... Then again, I've never been able to do a side-by-side comparison of the different versions of the Sonic Adventure games...

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September 20th, 2013, 2:44 am

Lac (Guest)

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@Jarkes

You're an idiot...

Seriously, do your research.

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view GabrielsThoughts's profile

September 20th, 2013, 6:06 am

GabrielsThoughts

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@Jarkes:

He's right, I think the Dreamcast came out even before the Playstation classic.

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view Jarkes's profile

September 20th, 2013, 7:29 am

Jarkes

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@Lac: I... don't understand what you're referring to.

@GabrielsThoughts: Um, yeah, I know that. I was saying that I don't think the Gamecube release was much of an upgrade from the original Dreamcast version.

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view Lugbzurg's profile

September 20th, 2013, 9:33 pm

Lugbzurg

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I've read about how the GameCube wasn't slightly less stronger than the DreamCast from some article about the different versions of the games. Like how certain weather effects had to be removed in the remakes.

Shouldn't be a surprise, really. Despite being older, the Genesis was still more powerful than the Super Nintendo Entertainment System. And it still ended up being 25% cheaper by the time Sonic 1 came out.

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view GabrielsThoughts's profile

September 21st, 2013, 6:10 am

GabrielsThoughts

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@Lugbzurg:
The graphics on the super nintendo were way better.

Although, I never did see the point of the nintendo 64. It wasn't much of an improvement. Then again, I didn't actually own a console between Atari and NES, or between NES and Playstation. I only wound up purchasing a N64 and later a genesis system when I was 23, because the systems cost less than five dollars a pop. And, I was able to resell/ exchange the Genesis for $30 at game stop, so it was a big win for me.

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view GabrielsThoughts's profile

September 21st, 2013, 7:00 am

GabrielsThoughts

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@Jarkes:

I apologize, I have a high tolerance for inappropriate behavior and I forget sometimes that there are people who lack a thick skin. You should know that I personally don't hold ignorance, misinformation, or naïvety against a person. I try not to insult or assault another's character contemptuously and apologize for reenforcing that kind of behavior without thinking.

While I cannot undo the insult, keep in mind that I wasn't the one who insulted you, and will make every attempt to avoid reenforcing such behavior in the future.

I want you to remember, that I believe, this is completely different from playing a stooge in a comedy routine. If someone should make a joke (not at your expense but, rather) at something you created I will undoubtably say something to minimize the damage and get a laugh. While I don't quite understand sadistic gate keeper humor, because of all the blood, I do understand most other forms of satire. So, please accept my apologies for now.

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view Lugbzurg's profile

September 21st, 2013, 10:06 am

Lugbzurg

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Ok, so some sort of clock thing got screwed up and doesn't want to be fixed. So, this page will be popping up about in about another hour. Sorry about that.

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view Jarkes's profile

September 21st, 2013, 10:50 am

Jarkes

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@Lugbzurg: Ah. On the other hand, the Gamecube version of White Jungle in Adventure 2 had rain effects instead of those bizarre purple spore thingies, making for a much cooler looking level.

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