Welcome to Canterlot

posted September 21st, 2013, 11:00 am


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view Lugbzurg's profile

September 20th, 2013, 9:44 pm

Lugbzurg

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If there are more puns like this around town, I think I'll be happy.

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June 25th, 2017, 8:47 am

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view Kurona's profile

September 21st, 2013, 11:10 am

Kurona

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Can we start questioning why there's no King Arthoof now

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view Jarkes's profile

September 21st, 2013, 12:58 pm

Jarkes

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@Lugbzurg: THEY MUST ALL BE PUNS!

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view GabrielsThoughts's profile

September 21st, 2013, 1:47 pm

GabrielsThoughts

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I can't help but think that the facial expressions don't really match up. Better luck next time I guess. At least the story has some forward momentum. Which is nice for a change.

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view Lugbzurg's profile

September 21st, 2013, 6:50 pm

Lugbzurg

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@GabrielsThoughts: That's because I've been incorporating elements of manga into the visuals.

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view Jarkes's profile

September 21st, 2013, 7:45 pm

Jarkes

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Say, Lugbzurg, which playable character in Sonic Adventure do you think is worse: Amy or Big? Those are my two least favorite characters in the game, ESPECIALLY Big. At least they have the least amount of stages compared to any other character (Big has 4, and Amy only has 3).

EDIT: And speaking of which, I finally decided to go through with downloading the original Sonic Adventure off of the Playstation Store. I figure I can deal with the screen borders if that's pretty much the only issue (aside from the glitches that were already present in the original release).

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view Lugbzurg's profile

September 21st, 2013, 8:02 pm

Lugbzurg

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@Jarkes: Big.

But since when was Amy ever bad? Frankly, I didn't even think Big was that bad, either. I thought his levels are certainly a lot more fun than the treasure-hunting levels in Sonic Adventure 2.

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view Jarkes's profile

September 21st, 2013, 8:09 pm

Jarkes

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@Lugbzurg: Eh, now that I think about it, Amy's run through the Hot Shelter was the only one of her stages that I didn't really care for, if only because of how long it was. Though it did have that color block puzzle where, if you knocked ZERO off the platform, it wouldn't bother you again until after you completed the puzzle and entered the next room. I'm still not sure whether or not that was a glitch...

As for Big, what I find ironic is that it was probably inserted into the game to showcase the Dreamcast's fishing controller... except that his levels DIDN'T WORK with said controller. And to put it mildly, Big's levels can either be really short, or really long, depending on how lucky you get with your casts.

But you definitely have a fair point about the treasure-hunting levels in Adventure 2. Heck, when I was replaying the first Knuckles level and Rouge level the other day, I got an A Rank in both BY ACCIDENT because I ended up finding the shards that WEREN'T appearing on my radar. Heck, in that run of Wild Canyon, there was a shard in one of the breakable treasure chests directly behind Knuckles's starting point. And I think it was the third one on the list. I'm dead serious. Too bad it's impossible to get that lucky on the last hunting stages in both stories...

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view greenpowerstar's profile

September 21st, 2013, 9:22 pm

greenpowerstar

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It's only a model.

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view Jarkes's profile

September 21st, 2013, 9:33 pm

Jarkes

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@greenpowerstar: Ponies, I bid thee welcome to your new home. Let us ride... to CANTERLOT!

(...Someone better come up with some decent parody lyrics here, because I can't do that worth crap)

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view GabrielsThoughts's profile

September 22nd, 2013, 12:32 am

GabrielsThoughts

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@Jarkes:

I'm pretty sure I could come up with a decent heart song, or crack parody, but since I haven't watched but a few first season episodes, read maybe two comics, a handful of fanfics and have a passing familiarity with 'Double Rainboom' I'm not entirely sure I'm qualified. Then again, the characters are so contrived as to be predictable, that even their liabilities are listed in the 'Art of War.'

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view greenpowerstar's profile

September 22nd, 2013, 2:43 am

greenpowerstar

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@Jarkes: On second though, let's not go to Canterlot. 'Tis a silly place.

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view Jarkes's profile

September 22nd, 2013, 1:09 pm

Jarkes

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So, y'know what's weird about the PSN release of Sonic Adventure? It has achievements/trophies for UNLOCKING the different stories, but the only trophies it has for COMPLETING the stories are Sonic's story and the last story. Not to mention, the two Adventure games have much less achievements than, say, Unleashed or Generations. I don't usually care about achievements, though. And this is coming from someone who's a 100% completionist on the Kirby games (save for Mass Attack... I can say with complete certainty that I will NEVER 100% THAT one...).

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view Jarkes's profile

September 22nd, 2013, 1:48 pm

Jarkes

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Also, did you know that Tails has had the most voice actors of any character in the Sonic series, in both English AND Japanese, if you count the different animated series and the OVA? In total, he's had 9 English voice actors/actresses, and 4 Japanese voice actors.

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view GabrielsThoughts's profile

September 22nd, 2013, 6:05 pm

GabrielsThoughts

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hmm... did you know that one of the reasons I'm reading the art of war is because I want to compare Warren Ellis Doom 2099, with Eric Fein's Doom's Day, as well as Peter David's Tales to Astonish, and Gregg Pak's Planet Hulk.

While arguably not as bad as Avengers: Fear Itself, which in and of itself should be compared with the Great Lakes Avengers mini series and Green Lantern's Blackest Night. I can't help but feel great disappointment with the Doom 2099 collection as a whole. And Doom's Day was in the dollar store.

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view Jarkes's profile

September 22nd, 2013, 10:05 pm

Jarkes

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@GabrielsThoughts: Should've watched Linkara's review of it, then you probably could've avoided the disappointment.

...Wait, I know the "Great Lakes Avengers" is considered really bad, but I thought a lot of people actually LIKED Blackest Night... Then again, you do like going against the crowd...

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view Lugbzurg's profile

September 22nd, 2013, 10:38 pm

Lugbzurg

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@Jarkes: Big's levels weren't meant to showcase the strengths of a fishing rod controller. Rather, they were meant to showcase the console's ability to process virtual water; something the 64 and PlayStation couldn't do nearly as well. After all, you ever notice just how much water imagery there is in that game?

In an early gameplay demonstration, Big's levels appeared to be more like a mix between Sonic and Knuckles' stages, exploring an open area, looking for Froggy. Big could even be seen catching Froggy on dry land. But instead, either Sega or Sonic Team opted for a gameplay style that would force the player to stare at their amazing virtual water that they worked really hard on for long periods of time. Ultimately, fishing was the logical conclusion.

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view GabrielsThoughts's profile

September 23rd, 2013, 1:43 am

GabrielsThoughts

Ape escape

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early playstation and water...

http://www.youtube.com/watch?v=MGFTJxLriB0

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view Jarkes's profile

September 23rd, 2013, 7:38 am

Jarkes

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@Lugbzurg: Ah. That would explain it.

EDIT: Wait, wasn't that what Chaos was for?

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view GabrielsThoughts's profile

September 23rd, 2013, 12:00 pm

GabrielsThoughts

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@Jarkes:

The problem with Blackest Night and Fear Itself is that neither story can stand alone. It requires a prior knowledge of the series events. Admittedly, I do have that knowledge, It's just the set up feels unbelievably sloppy to me. I have an understanding of how editing works, and I have been schooled to whatever limited degree in the manipulation and understanding of people. While this obviously does nothing to help me motivate or manage people without the presence of money, status, or power at this time. In theory, I am still capable of engineering people's perceptions well enough for them to see a reasonable if not invalid argument.

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view Jarkes's profile

September 23rd, 2013, 9:46 pm

Jarkes

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On another Sonic Adventure note, I just rediscovered how much I freaking HATE the Egg Viper boss at the end of Sonic's story. Y'know how he does that thing at the end where he tries to take you down after you've depleted his health, right? Well, the thing is, I didn't even get to that point because for some reason, when he was on his last couple hits, I got on the spiked platforms that he throws at you, had them bring me towards him, launched a Homing Attack... and missed. TWICE. On TWO separate runs of the boss. The first time, by the time I got to the final hit, there weren't enough platforms left for me to survive his final attack, and the second time, I wasn't sure if there would be, so I just stopped playing for the night. I'll probably try again tomorrow.

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view GabrielsThoughts's profile

September 25th, 2013, 5:54 am

GabrielsThoughts

not that i care for that sort of thing...

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http://www.deviantart.com/art/Spike-s-wish-402567935

I thought it was good for a laugh.

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view Blazing_Cha0s's profile

September 26th, 2013, 10:22 pm

Blazing_Cha0s

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So, if we're just gonna turn each comic page into a makeshift forum, I guess I'll throw my two cents into the ring.

I've been playing Dragon Quest IX religiously lately. I've already poured about 40 hours into it in about a month. There's sooo much content, and I haven't even finished the story yet. Got the game for 15 bucks on Amazon, so I recommend checking that out, if that offer still stands. If it doesn't, buy it anyway. Also Kirby Mass Attack. Basically 2D Pikmin. By the way, is Pikmin 3 any good? Anyone played it? I don't have a Wii U and don't know anyone who does, sooo...

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view Parfait d'Amour's profile

September 27th, 2013, 5:58 am

Parfait d'Amour

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i have returned

to die again

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view GabrielsThoughts's profile

September 27th, 2013, 4:17 pm

GabrielsThoughts

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@Parfait d'Amour:

Wonderful, you can help Jarkes come up with lyrics for that thing he was talking about.

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